Come Fly With Me

Drift into the chill vibes of Come Fly With Me, a laid-back multiplayer kite-flying hangout in a dreamy low-poly meadow where you just kick back and let your kite catch the breeze.

About the Game

In a world without goals, stress, or high-score chases, Come Fly With Me invites players to wander open fields, string out their lines, and watch colorful kites swirl overhead. There’s no rush—just the gentle tug of wind at your fingertips and the soft hum of ambient music guiding you through rolling hills dotted with wildflowers.

Features

  • Pure Relaxation: No quests, no timers, no competition—just endless open sky and the freedom to fly.

  • Multiplayer Hangout: Meet strangers or chill with friends using simple emotes and shared kite-flying antics.

  • Low-Poly Serenity: Beautiful and clean Synty assets create a soothing, storybook-like meadow.

  • Dynamic Wind Zones: Feel breezes shift in real time, tugging your kite higher or coaxing it into playful loops.

Theme Tie-In

My interpretation of the Synty 2025 Spring Game Jam theme, “A world without…”, was to strip away every typical game pressure. Come Fly With Me is a world without challenges—where the joy comes from simple presence, shared moments, and that perfect gust of wind.

Grab a friend, hop into the meadow, and just… fly.

Development Info

Come Fly With Me was built in Unity 6 for WebGL, and the multiplayer networking is done with Coherence. The requirement was to use only Synty assets, although there were no restrictions on creation tools (Car/Character controllers, Unity store asset scripts, etc). The following packages were used to create my game:

Synty Assets packs:

  • Polygon Meadow Forrest - Nature Biome
  • Polygon Kids  
  • Polygon Town  
  • Polygon Office  
  • Polygon Prototype  
  • Polygon Farm  
  • Polygon Particle FX  
  • Animation Base Locomotion  
  • Animation Idles

Other Unity Asset Store assets:

  • Final IK
  • Beautify 3
  • GeNa Pro
  • Illustrated Nature (terrain mesh and water shader)
  • Bird Flock


Note: The game plays in the browser in WebGL and works best with Chrome.

Published 22 hours ago
StatusReleased
PlatformsHTML5
AuthorNemoBlowfish
GenreSimulation
Made withUnity
TagsMultiplayer, Open World, Relaxing
Average sessionAbout a half-hour
LanguagesEnglish
MultiplayerServer-based networked multiplayer

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